GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.2049]
    Renderer: NVIDIA GeForce 9600 GT
    Vendor:   NVIDIA
    VRAM:     1134 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
desktop: 1680x1050 59Hz; virtual: 1680x1050 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Initialize engine version: 3.5.7f6
Begin MonoManager ReloadAssembly
Platform assembly: D:\962打包\game\bcfdgs\Block Story_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\962打包\game\bcfdgs\Block Story_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\962打包\game\bcfdgs\Block Story_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\962打包\game\bcfdgs\Block Story_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\962打包\game\bcfdgs\Block Story_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\962打包\game\bcfdgs\Block Story_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\962打包\game\bcfdgs\Block Story_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\962打包\game\bcfdgs\Block Story_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\962打包\game\bcfdgs\Block Story_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\962打包\game\bcfdgs\Block Story_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\962打包\game\bcfdgs\Block Story_Data\Managed\Behave.Unity.Assets.dll (this message is harmless)
Loading D:\962打包\game\bcfdgs\Block Story_Data\Managed\Behave.Unity.Assets.dll into Unity Child Domain
Platform assembly: D:\962打包\game\bcfdgs\Block Story_Data\Managed\Behave.Unity.Runtime.dll (this message is harmless)
Loading D:\962打包\game\bcfdgs\Block Story_Data\Managed\Behave.Unity.Runtime.dll into Unity Child Domain
Platform assembly: D:\962打包\game\bcfdgs\Block Story_Data\Managed\Behave.dll (this message is harmless)
Loading D:\962打包\game\bcfdgs\Block Story_Data\Managed\Behave.dll into Unity Child Domain
Platform assembly: D:\962打包\game\bcfdgs\Block Story_Data\Managed\BehaviourLibraryBuild.dll (this message is harmless)
Loading D:\962打包\game\bcfdgs\Block Story_Data\Managed\BehaviourLibraryBuild.dll into Unity Child Domain
Platform assembly: D:\962打包\game\bcfdgs\Block Story_Data\Managed\BehaviourLibraryByrdsBuild.dll (this message is harmless)
Loading D:\962打包\game\bcfdgs\Block Story_Data\Managed\BehaviourLibraryByrdsBuild.dll into Unity Child Domain
Platform assembly: D:\962打包\game\bcfdgs\Block Story_Data\Managed\BehaviourLibraryCountrysideBuild.dll (this message is harmless)
Loading D:\962打包\game\bcfdgs\Block Story_Data\Managed\BehaviourLibraryCountrysideBuild.dll into Unity Child Domain
Platform assembly: D:\962打包\game\bcfdgs\Block Story_Data\Managed\BehaviourLibraryEpicBuild.dll (this message is harmless)
Loading D:\962打包\game\bcfdgs\Block Story_Data\Managed\BehaviourLibraryEpicBuild.dll into Unity Child Domain
Platform assembly: D:\962打包\game\bcfdgs\Block Story_Data\Managed\BehaviourLibraryFantasyBuild.dll (this message is harmless)
Loading D:\962打包\game\bcfdgs\Block Story_Data\Managed\BehaviourLibraryFantasyBuild.dll into Unity Child Domain
Platform assembly: D:\962打包\game\bcfdgs\Block Story_Data\Managed\BehaviourLibraryNPCBuild.dll (this message is harmless)
Loading D:\962打包\game\bcfdgs\Block Story_Data\Managed\BehaviourLibraryNPCBuild.dll into Unity Child Domain
Platform assembly: D:\962打包\game\bcfdgs\Block Story_Data\Managed\BehaviourLibraryPetsBuild.dll (this message is harmless)
Loading D:\962打包\game\bcfdgs\Block Story_Data\Managed\BehaviourLibraryPetsBuild.dll into Unity Child Domain
Platform assembly: D:\962打包\game\bcfdgs\Block Story_Data\Managed\BehaviourLibraryPrehistoricBuild.dll (this message is harmless)
Loading D:\962打包\game\bcfdgs\Block Story_Data\Managed\BehaviourLibraryPrehistoricBuild.dll into Unity Child Domain
Platform assembly: D:\962打包\game\bcfdgs\Block Story_Data\Managed\BehaviourLibraryWaterBuild.dll (this message is harmless)
Loading D:\962打包\game\bcfdgs\Block Story_Data\Managed\BehaviourLibraryWaterBuild.dll into Unity Child Domain
Platform assembly: D:\962打包\game\bcfdgs\Block Story_Data\Managed\BehaviourLibraryWildAngryBuild.dll (this message is harmless)
Loading D:\962打包\game\bcfdgs\Block Story_Data\Managed\BehaviourLibraryWildAngryBuild.dll into Unity Child Domain
Platform assembly: D:\962打包\game\bcfdgs\Block Story_Data\Managed\BehaviourLibraryWildBuild.dll (this message is harmless)
Loading D:\962打包\game\bcfdgs\Block Story_Data\Managed\BehaviourLibraryWildBuild.dll into Unity Child Domain
Platform assembly: D:\962打包\game\bcfdgs\Block Story_Data\Managed\Easyflow.dll (this message is harmless)
Loading D:\962打包\game\bcfdgs\Block Story_Data\Managed\Easyflow.dll into Unity Child Domain
Platform assembly: D:\962打包\game\bcfdgs\Block Story_Data\Managed\Blocksters.Logger.dll (this message is harmless)
Loading D:\962打包\game\bcfdgs\Block Story_Data\Managed\Blocksters.Logger.dll into Unity Child Domain
Platform assembly: D:\962打包\game\bcfdgs\Block Story_Data\Managed\Blocksters.MathLib.dll (this message is harmless)
Loading D:\962打包\game\bcfdgs\Block Story_Data\Managed\Blocksters.MathLib.dll into Unity Child Domain
Platform assembly: D:\962打包\game\bcfdgs\Block Story_Data\Managed\Blocksters.Performance.dll (this message is harmless)
Loading D:\962打包\game\bcfdgs\Block Story_Data\Managed\Blocksters.Performance.dll into Unity Child Domain
Platform assembly: D:\962打包\game\bcfdgs\Block Story_Data\Managed\Blocksters.Terrain.dll (this message is harmless)
Loading D:\962打包\game\bcfdgs\Block Story_Data\Managed\Blocksters.Terrain.dll into Unity Child Domain
Platform assembly: D:\962打包\game\bcfdgs\Block Story_Data\Managed\Boxit_Runtime.dll (this message is harmless)
Loading D:\962打包\game\bcfdgs\Block Story_Data\Managed\Boxit_Runtime.dll into Unity Child Domain
Platform assembly: D:\962打包\game\bcfdgs\Block Story_Data\Managed\SharpZipLib.dll (this message is harmless)
Loading D:\962打包\game\bcfdgs\Block Story_Data\Managed\SharpZipLib.dll into Unity Child Domain
Platform assembly: D:\962打包\game\bcfdgs\Block Story_Data\Managed\P31RestKit.dll (this message is harmless)
Loading D:\962打包\game\bcfdgs\Block Story_Data\Managed\P31RestKit.dll into Unity Child Domain
Platform assembly: D:\962打包\game\bcfdgs\Block Story_Data\Managed\RAINOne.dll (this message is harmless)
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Platform assembly: D:\962打包\game\bcfdgs\Block Story_Data\Managed\Recast.dll (this message is harmless)
Loading D:\962打包\game\bcfdgs\Block Story_Data\Managed\Recast.dll into Unity Child Domain
- Completed reload, in  0.137 seconds
Platform assembly: D:\962打包\game\bcfdgs\Block Story_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\962打包\game\bcfdgs\Block Story_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\962打包\game\bcfdgs\Block Story_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: D:\962打包\game\bcfdgs\Block Story_Data\Managed\Boo.Lang.dll (this message is harmless)
Platform assembly: D:\962打包\game\bcfdgs\Block Story_Data\Managed\System.Xml.dll (this message is harmless)
Initialized Logging system CUSTOM
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Look rotation viewing vector is zero
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 53)

LocalizationSettings (LocalizationSettings)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Switching to language EN
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Switching to language EN
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

refreshing game object
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 2046. Operation took 16.661759 ms.
Changed selection to Button - Play (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Searching for worlds in directory C:/Users/Administrator/AppData/LocalLow/Mindblocks/Block Story\worlds
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Changed selection to Play (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Searching for worlds in directory C:/Users/Administrator/AppData/LocalLow/Mindblocks/Block Story\worlds
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Tween finished, proper direction is True
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

There are 1 tweeners
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Disabling Panel - Main (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Storing world in directory C:/Users/Administrator/AppData/LocalLow/Mindblocks/Block Story\worlds\My World 1
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Initializing profile list
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

The characters are 0
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Setting focus to first world
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Changed selection to Name (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Changed selection to 
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Changed selection to 
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Clicked new profile
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Tween finished, proper direction is True
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

There are 1 tweeners
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Disabling Panel - Profile (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Changed selection to 
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Changed selection to 
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Loading profile C:/Users/Administrator/AppData/LocalLow/Mindblocks/Block Story\characters\Block Story.chr
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Changed selection to 
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 2130. Operation took 13.592320 ms.
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 174 unused Assets to reduce memory usage. Loaded Objects now: 12213. Operation took 71.944959 ms.
Screen.width 1.6
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Loading storage Inventory
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Loading storage CraftTable2x2
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Loading storage CraftTable3x3
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Seed is WawFtD58kSRRJGv
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Loading beds
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Persistence is Blocksters.Terrain.chunk.FSWorldPersistence
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Started Background worker
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unknown = 0x00
Air = 0x01
Sun = 0x02
Grass = 0x03
Blue Flower = 0x04
Yellow Flower = 0x05
Red Flower = 0x06
Dirt = 0x07
Stone = 0x08
Sand = 0x09
water = 0x0a
Snow = 0x0b
Gold Ore = 0x0c
Bark = 0x0d
Palm Bark = 0x0e
Leaves = 0x0f
Palm Leaves = 0x10
Green Fluorite = 0x11
Blue Crystals = 0x12
Red Crystals = 0x13
Crystal Block Blue = 0x14
Coal Ore = 0x15
Lava = 0x16
Red Leaves = 0x17
Devil Rock = 0x18
Plank = 0x19
Bricks = 0x1a
Cactus = 0x1b
TNT = 0x1c
Torch = 0x1d
Sulphure Ore = 0x1e
Glass = 0x1f
Animal Spawner = 0x20
Monster Spawner = 0x21
Spider Web = 0x22
Duck Spawner = 0x23
Apple = 0x24
Coco Bean = 0x25
Nest = 0x26
Snow Leaves = 0x27
Yellow Coral = 0x28
Green Coral = 0x29
Sea Grass = 0x2a
Birch Leaves = 0x2b
Birch Bark = 0x2c
Baobab Leaves = 0x2d
Pine Leaves = 0x2e
Oak Leaves = 0x2f
Swamp = 0x30
Bed = 0x31
Swamp Spawner = 0x32
Ice = 0x33
Desert Bird Spawner = 0x34
Jungle Leaves = 0x35
Jungle Bush Leaves = 0x36
Jungle Bush Green = 0x37
Jungle Flower = 0x38
Iron Ore = 0x39
Poplar Leaves = 0x3a
Clear Stone = 0x3b
Swamp Stone = 0x3c
Book Shelf = 0x3d
Crystal Block Green = 0x3e
Sand Stone = 0x3f
Unobtainium = 0x40
Forgotten Grass = 0x41
Cryptonite = 0x42
Klorium = 0x43
Clouds = 0x44
Sky Leaves = 0x45
Forgotten Leaves = 0x46
Forgotten Bushes = 0x47
Safebox = 0x48
Wood Window = 0x49
Pumpkin = 0x4a
Pumpkin Head = 0x4b
Forgotten Stone Old = 0x4c
Forgotten Stone = 0x4d
Forgotten Stone Antique = 0x4e
Antique Spawner = 0x4f
Antique Window = 0x50
Craft Table = 0x51
Clear Plank = 0x52
Watermelon = 0x53
Birch Plank = 0x54
Palm Plank = 0x55
Crystal Block Red = 0x56
Wood Door = 0x57
Rose Flower = 0x58
Lilia Flower = 0x59
Rose Bush = 0x5a
Candle = 0x5b
Grass 3D = 0x5c
Paraffin = 0x5d
Ladder = 0x5e
Fence = 0x5f
TrapDoor = 0x60
Skull = 0x61
Stair = 0x62
Fence Gate = 0x63
Crystal Block Black = 0x64
Window = 0x65
Oak Tree Plant = 0x66
Apple Tree Plant = 0x67
Cactus Plant = 0x68
Wheat = 0x69
Acacia Plant = 0x6a
Birch Plant = 0x6b
Acid = 0x6c
Palm Plant = 0x6d
Poplar Plant = 0x6e
Baobab Plant = 0x6f
Jungle Tree Plant = 0x70
Spruce Plant = 0x71
Pine Plant = 0x72
Jungle Bush Plant = 0x73
Iron Block = 0x74
Gold Block = 0x75
Jungle Grass = 0x76
Table = 0x77
Chair = 0x78

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Item list

Grass

Sand

Stone

Dirt

Bark

Snow

Torch

TNT

Plank

Devil Rock

Cactus

Bricks

Birch Bark

Palm Bark

Swamp Spawner

Jungle Bush Leaves

Clear Stone

Swamp Stone

Book Shelf

Sand Stone

Forgotten Grass

Pumpkin

Pumpkin Head

Forgotten Stone Old

Forgotten Stone

Forgotten Stone Antique

Antique Spawner

Yellow Coral

Green Coral

Monster Spawner

Animal Spawner

Craft Table

Clear Plank

Watermelon

Birch Plank

Palm Plank

Gold Block

Iron Block

Arrow

Meat

BoarSkin

SheepSkin

HorseSkin

Coco Bean

Apple

Dragon Heart

Gold Ore

Coal Ore

Green Fluorite

Sulphure Ore

Red Crystals

Blue Crystals

Raven Wing

Spider Venom

Spider Fang

Aragog Eye

Shark Fin

Megalodon Tooth

Iron Ore

Fire

Stick

GunPowder

Pan Tool

Bullet

Unobtainium

Cryptonite

Klorium

Health Potion

Mana Potion

Bone

Rose Flower

Lilia Flower

Rose Bush

Paraffin

Skull

Red Dye

Yellow Dye

Blue Dye

Letter

Radar Recipe

Bread

Fuel

Graviton

Dragonscale

Fire Arrow

Magic Arrow

Poisoned Arrow

Explosive Arrow

Electrite

Replicon

Teleportation Arrow

Dig

Magic

Sword

Bow

Fire Magic

Life Magic

Tentackle Magic

Spikes Magic

Long Sword

Short Sword

Great Sword

Epic Sword

Hunting Knife

Iron Dig

Gun

Boat

Teleport

Car

CarBody

Wheel

Engine

Crystal Sword

Dragon Shield

Saw Shield

Epic Shield

Bones Shield

Hand Torch

Dragon Ring

Mistic Ring

Air Ring

Necklace Of Life

Spirit Necklace

My Precious

Flippers

Warrior Boots

Goblin Helmet

Skeletone Helmet

Goblin Armor

Warrior Armor

Goblin Pants

Warrior Pants

Bucket

water

Lava

Swamp

Wood Door

Candle

Stair

Fence

Fence Gate

Radar

Trident

Safebox

Magic Orb

Hoe

Acid

Goblin PickAxe

Diver Suit

JetPack

Gravity Boots

Springs

Dragon Armor

Dragon Pants

Dragon Helmet

Dragon Boots

Table

Chair

Ladder

TrapDoor

Angelic Swords

Replicator

Drill

Dragon Soul

Spider Soul

Cat Soul

Dog Soul

Alien Dog Soul

Leaves

Red Leaves

Glass

Spider Web

Yellow Flower

Blue Flower

Red Flower

Duck Spawner

Nest

Snow Leaves

Sea Grass

Birch Leaves

Palm Leaves

Baobab Leaves

Pine Leaves

Oak Leaves

Bed

Ice

Desert Bird Spawner

Jungle Leaves

Jungle Bush Green

Jungle Flower

Poplar Leaves

Clouds

Sky Leaves

Forgotten Leaves

Forgotten Bushes

Wood Window

Antique Window

Grass 3D

Crystal Block Red

Crystal Block Green

Crystal Block Blue

Crystal Block Black

Window

Oak Tree Plant

Apple Tree Plant

Cactus Plant

Wheat

Wheat Crop

Acacia Plant

Birch Plant

Palm Plant

Poplar Plant

Baobab Plant

Jungle Tree Plant

Spruce Plant

Pine Plant

Jungle Bush Plant

Jungle Grass


 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Initialized Logging system CUSTOM
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Adding spawning position (0, 0, 0)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

opening quest Training
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Changed selection to OkButton (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Changed selection to OkButton (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Loading recipes from folder C:/Users/Administrator/AppData/LocalLow/Mindblocks/Block Story\recipe
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Modifiers saved
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Modifiers initialized
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Load Succesfull
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Changed selection to 
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Tween finished, proper direction is False
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

There are 2 tweeners
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

AngryAnt Behave version 1.4 - Copyright (C) Emil Johansen - AngryAnt 2011
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 253 unused Assets to reduce memory usage. Loaded Objects now: 13171. Operation took 81.187837 ms.
Changed selection to 
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

 step is Welcome (Step)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Executing action Skip
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Saving quest names 
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Changed selection to 
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Changed selection to 
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Tween finished, proper direction is True
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

There are 2 tweeners
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Disabling Notify (UnityEngine.GameObject)
 
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 step is New Boat (Step)
 
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Executing action Yes
 
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 step is Get Wood (LootStep)
 
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current Health 0
 
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Changed selection to Storage Icon Template(Clone) (UnityEngine.GameObject)
 
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Changed selection to Storage Icon Template(Clone) (UnityEngine.GameObject)
 
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Changed selection to Storage Icon Template(Clone) (UnityEngine.GameObject)
 
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Changed selection to Storage Icon Template(Clone) (UnityEngine.GameObject)
 
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Changed selection to Storage Icon Template(Clone) (UnityEngine.GameObject)
 
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Changed selection to Storage Icon Template(Clone) (UnityEngine.GameObject)
 
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Pressing quick slot 0
 
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Pressing quick slot 1
 
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Changed selection to Storage Icon Template(Clone) (UnityEngine.GameObject)
 
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Pressing quick slot 2
 
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Changed selection to Storage Icon Template(Clone) (UnityEngine.GameObject)
 
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Releasing
 
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Changed selection to 
 
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Pressing quick slot 3
 
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Changed selection to Storage Icon Template(Clone) (UnityEngine.GameObject)
 
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Releasing
 
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Releasing
 
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Changed selection to 
 
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Changed selection to EqippedBlock (UnityEngine.GameObject)
 
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opening inventory
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Changed selection to EqippedBlock (UnityEngine.GameObject)
 
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Changed selection to EqippedBlock (UnityEngine.GameObject)
 
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Releasing
 
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Releasing
 
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Releasing
 
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Releasing
 
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Changed selection to 
 
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Changed selection to EqippedBlock (UnityEngine.GameObject)
 
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opening inventory
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Changed selection to EqippedBlock (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Changed selection to EqippedBlock (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Changed selection to 
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

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(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

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Releasing
 
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Sending message to object
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Showing quest
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

opening quest Viking New Boat
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Changed selection to OkButton (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Changed selection to OkButton (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Changed selection to 
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

 step is Get Wood (LootStep)
 
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Executing action Ok
 
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current Health 0
 
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Unload Unused Assets
 
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Saving character data
 
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Modifiers saved
 
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Saved Succesfull
 
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Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2632 unused Assets to reduce memory usage. Loaded Objects now: 18121. Operation took 122.079574 ms.
Tween finished, proper direction is False
 
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There are 2 tweeners
 
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Tween finished, proper direction is True
 
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There are 2 tweeners
 
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